Kick Boxing Belts

KICK BOXING

Belt Grading

BELT 1 - YELLOW
Minimum of 3 months till next Grade

STANCES
Preferred fighting stance & Opposite stance
Arm Techniques & Kicks in both stances
Combination & Pads in Preferred stance

ARM TECHNIQUES
 Jab
 Cross
 Hook Punch (Lead)
 Uppercut (Lead)

KICKS
 Snap Front kick (Lead leg – Body)
 Snap Roundhouse kick (Lead leg – Body)
 Snap Front Kick (Rear leg – Body)
 Snap Roundhouse kick (Rear – (Body)

COMBINATIONS

Jab, Cross, Hook Punch (Lead)
 Jab, Cross, Roundhouse Kick (Lead leg – Body)
 Snap front kick (lead), Jab, Cross
 Snap Front kick (Lead) Snap Roundhouse (Rear)

DEFENSE
 Palm Block/Parry
 Downward Outside       deflection

Pads.
 Jab, Cross
 Roundhouse (Lead), Cross Punch
 Jab, Hook, Cross
 Snap front kick (Lead), Cross, Uppercut (Lead)


STAMINA
 10 X Push Up’s (may be on knees)
 10 X Sit up
 10 X squats

BELT 2 - ORANGE
Minimum of 3 months till next Grade

STANCES
Preferred & opposite stance
Arm & Kick Techniques in both Stances
Combinations & Pads in Preferred Stance

ARM TECHNIQUES
 Backfist (Lead)
 Uppercut (Rear)
 Ridge hand (Lead)
 Hook Punch (Rear)

KICKS
 One step Snap Front Kick (Lead)
 One step Snap Roundhouse (Lead)
 Side Kick (Lead)
 One step Side Kick (Lead)

COMBINATIONS
 Back Fist, Cross, Ridge hand (Lead)
 Front Kick (Rear, land forward), Roundhouse Kick (Rear).
 One Step Snap Roundhouse Kick, back Fist, Cross
 Jab, Cross, Hook, Uppercut

DEFENSE
 Downwards Inside deflection
 Outside Knee deflection

PADWORK
 Snap Roundhouse (Rear)(Land Forward) Backfist (Lead)
 Jab, Cross, Roundhouse Kick. (Rear)
 Jab, Cross, Uppercut (Rear)
 Jab, Cross, Snap Roundhouse (Lead) Snap Roundhouse (Rear)

STAMINA
 15 x Pushups (may be on knees)
 15 x Sit up’s
 15 x Squats
 15 x Leg Raises

BELT 3 - GREEN
Minimum of 3 months till next Grade

STANCES
Preferred & opposite stance
Arm & Kick Techniques in both Stances
Combinations & Pads in Preferred Stance

ARM TECHNIQUES
 Jab (sliding)
 Cross (Stepping forward)
 Cross (sliding)
 Ridge Hand (Rear)

KICKS
 Side Kick (Rear – Body)
 Hook Kick (Lead – Body)
 Crescent Kick (Lead – outwards)
 Crescent Kick (Rear – outwards)

COMBINATIONS
 Jab (sliding), Uppercut (Lead), Cross
 Crescent Kick (Lead – Outwards), Side Kick (Rear0
 Jab (sliding), Cross (stepping forward)), Hook Kick (Lead – Body)
 Snap Front Kick (Lead), crescent (Rear – Outwards), Snap Roundhouse (Lead)

DEFENCE
 Downward Elbow Block
 Telephone Block
 Outside Knee deflection

STAMINA
 20 x Pushups (may be on knees
 20 x Sit ups
 20 x squats
 20 x Leg Raises

STAMINA
 15 x Pushups (may be on knees)
 15 x Sit up’s
 15 x Squats
 15 x Leg Raises

BELT 4 - BLUE
Minimum of 3 months till next Grade

STANCES
To be taught in both stances, grading in preferred stance

ARM TECHNIQUES
 Hook (Body) (Lead)
 Hook (Body) (Rear)
 Spinning backfist (K1 Rules)
 Backfist (Rear)

KICKS
 Jump front Kick (Rear -body)
 Turning Side Kick (body)
 Axe Kick (Lead) (Outwards)
 Axe Kick (Rear) (Outwards)

COMBINATIONS
 Roundhouse (Rear –Head)(Re coil), Turning Side Kick (Body)
 Roundhouse (Lead-Head) Turning Side Kick (Body)
 Axe Kick (Lead) Jab, Cross, Hook (Lead) (Body), Hook (Rear) (Body)
 Axe Kick (Rear)(Land Forward), Hook (Body)(Rear), Hook (Head)(Lead) (will be in
opp stance from kick)

DEFENCE
 Double Telephone Block (Lead & Rear)
 Outside Knee deflection (Lead & Rear)

PADWORK
 Jab, Cross, Snap front kick (Lead) Spinning Back fist
 Jab, Cross, (Slip-Evade lead Jab) Cross, Roundhouse (Lead), Cross
 Jab, Cross, Hook (body)(Lead), Hook(Body)(Rear)

SPARRING
Light Contact controlled sparring 2min x Hands (Only) 2min x Legs (Only) 2min x Both.

STAMINA
 20 x Pushups (Juniors only to use knees)
 20 x Sit ups
 20 x squats
 20 x Leg raises
 10 x Burpies

BELT 5 - PURPLE
Minimum of 3 months till next Grade

STANCES
All in both stances

ARM TECHNIQUES
 Over arm Cross punch (Over opponents guards)
 Roundhouse Elbow (Lead)
 Roundhouse Elbow (Rear)
 BackFist into Ridge (Lead)

KICKS
 Push-Kick (Lead)
 Push-Kick (Rear)
 Spinning Crescent
 Round house (Lead Switch to Rear)
 Axe Kick (Lead – Outwards) (Step)

COMBINATIONS
 Push kick (Lead) Cross (Step forward) (will now be in opp stance) Over arm Cross,
Uppercut (Lead)
 Axe kick (Lead – outwards) (sliding), Over arm cross, Hook (head – Lead), Uppercut
(Rear)
 Outside Knee block, Front Kick (Lead), Spinning Crescent

DEFENCE
 Unknown hand strikes.
 Unknown Kicks

PADWORK
 Push – Kick (Lead) Jab (Sliding), Cross, uppercut (Lead) Cross
 Crescent Kick (lead – Out wards), Roundhouse (Rear) (Landing forward) Side kick
(step – in)(Lead),
 Hook kick (Lead)
 Jab (Double) (sliding), Cross, Uppercut (Lead), Push kick (Rear)

SPARRING
Light Contact Controlled Sparring 2min x Hands (Only) 2min x Legs (Only) 3min x Both

STAMINA
 20 x Push ups
 20 x sit ups
 20 x Leg raises
 20 x Burpies
 50 x squats

BELT 6 - BROWN I
Minimum of 3 months till next Grade

STANCES
All in both stances

ARM TECHNIQUES
 Cross (Jump) (Superman punch)
 Jump Spinning back Fist (K1-Rules)

KICKS
 One step Axe Kick (Outwards)
 Jump Turning Side Kick
 Spinning hook kick (to head
 Front Knee Strike (Lead)
 Front Knee Strike (Rear)

COMBINATIONS
 Sliding Jab, Hook punch (Lead) Uppercut (rev) Front Knee Strike (Rev)
 Roundhouse Kick (Rear), Spinning Hook Kick.
 Push Kick (Lead), Roundhouse Kick (Rear) (Landing forward) One step Hook Kick.

DEFENCE
 Sliding Defensive parry/palm block
 Downward Forearm block
 Sliding Defensive Rising Forearm block

PADWORK
 Combinations from Previous grades (4) Examiners choice
 Thai Pad Kicking (2 Mins) (Rear leg) (both stances)
 Knee to pads (2 Mins) (Lead to Rear switch)

SPARRING
 Semi Contact Continuous Sparring (3 x 2min Rounds)

STAMINA
 25 x Pushups
 25 x Sit ups
 25 x Leg raises
 20 x Burpies
 50 x Squats
 Duck Walk (one lap of matted ring or equivalent)
 Bunny Hop (one lap of matted ring or equivalent)

BELT 7 - BROWN II
Minimum of 3 months till next Grade

 Student must have full club uniform to grade.
 Must have had some competition experience (Min of Point Fight)
 All to be done in both stances

ARM TECHNIQUES
 Jump Back fist (Lead)
 Jab (Sliding)( Double)

KICKS
 Jump Round house (Rear)
 Jump Spinning Hook Kick.

COMBINATIONS
 Jump Lead Back Fist, Jump Ridge hand (rear) (strike in one jump)
 Jab, Hook punch (Rev) Uppercut (Lead) Snap Roundhouse Kick (Lead) Roundhouse
(Rear)
 Four straight punches (from Jab), Hook (Lead) Snap round house, follow through
Spinning Hook kick
 Roundhouse (Lead), Crescent (Rear) (Outward), Roundhouse (Lead), Crescent
(spinning)

PADWORK
Punch Kick combinations: (minimum 4) Examiners choice
Basic & Intermediate levels
Thai Pad Kicking (2 Min) (Rear Leg)(both stances)
Knee to Pads (2 Min) (Lead to Rear switch)

DEFENCE (Freestyle)
 Defend against knee strikes from clinch (Partners)
 Defend against unknown hand strikes
 Defend against unknown Kicks.

SPARRING
 Sparring, Semi-Contact controlled 3 x 2min
 Sparring against two attackers
 Semi contact sparring 3 x 2min

PHYSICAL CONDITIONING DEMONSTRATION
Participant will stand in a Horse stance for 5 minutes (45degrees) Arms on hips in punch
position.

STAMINA
 Minimum of 30 Full Pushups (Chest to fist level Hands & feet on floor No knees)
 Minimum of 30 Full Sit ups (From floor to knees Ankles may be held)
 Minimum of 75 Full Squats (Legs to 90degrees)
 Minimum of 30 Full Leg Raises
 Minimum of 30 Full Burpies
 Duck walk
 Bunny Hop
Examiners choice of exercises

BELT 8 - BROWN III
Minimum of 3 months till next Grade

 Student must explain the basics of the use of force law against another person.
 Student must explain the basic rule difference of Point Fighting, Continuous Sparring,
and full Contact & K1-Rules.
 Student must be competing regularly. (Min of Point fighting)
 All kicks must be to head height (unless requested otherwise)
 Must have participated in a pre-grading session.
 All in Both Stance

ARM TECHNIQUES
 Over arm Cross punch (Over opponents guards)
 Jump Ridge hand (Rear)
 Jump Spinning back Fist (K1-Rules)
 Jump Cross Punch (superman punch)
 Jump lead Back fist.
 Step cross punch

KICKS
 Push Kick (Lead)
 Jump roundhouse (Rear)
 Jump Knee strike (Rear to front) (K1-Rules)
 One step Axe Kick (Outwards)(Lead)
 Jump Turning Side Kick
 Spinning hook kick (to head)
 Jump spinning crescent

COMBINATIONS
 Jab, Hook punch (Rev) Uppercut (Lead) Front Knee Strike (Rev) (K1-Rules)
 Double roundhouse elbow (Lead + Rear) Jump Knee strike to head
 Roundhouse Kick (Rear) Hook Kick (same Leg)
 Sliding Jab, Hook punch (Lead) Uppercut (rev) Front Knee Strike (Rev)

PHYSICAL CONDITIONING DEMONSTRATION
Participant will stand in a Horse stance for 10 minutes. (45degrees) Arms out stretched in
punch positions. Juniors 5 minutes

PADWORK
Punch Kick combinations: (approx 6) Examiners choice
Basic & Intermediate levels
Thai Pad Kicking (2 Mins) (Rear leg) (both stances)
Knee to pads (2 Mins) (Lead to Rear switch)

SPARRING
3 x 2min rounds Sparring, Semi-Controlled continuous (Correct sparring attire)
Sparring, can inc controlled Knee strikes. (Juniors exempt from knee strikes – use normal
strikes)
Line up of three different competitors 2 mins each continuous.

DEFENCE (Freestyle)
Defend against 5 holds. Defender must disable or disengage for the hold. (Juniors exempt)

STAMINA
 Minimum of 40 Full Press ups (Chest to fist level, Hands & feet on floor, no knees on
ground)
 Minimum of 40 Full Sit ups (From floor to knees, Ankles may be held)
 Minimum of 100 Full Squats (Legs to 90degrees)
 Minimum of 40 Full leg raises
 Minimum of 30 Full burpies
 Duck walk
 Bunny Hop
Examiners choice of exercises.( maximum of 4 senior instructors) 1-2 minutes each

JUNIOR/SENIOR
A Junior is any person grading under 16yrs old, unless the Junior wishes to be graded as a
Senior with the Chief examiners approval. To be graded as a senior, the student must
perform as an Adult, using speed and power of an adult. A Junior must be re-assessed
between 16 & 18 years old to be awarded the senior rank. Assessment will depend on the
students present training/competition performance.

BELT 9 - BLACK
Minimum 12 months till next Grade

Produce the basic rule differences of Point Fighting, Continuous Sparring, Full Contact &
K1rules in writing.
 Must be regularly helping teach or assisting a class (Seniors Only)
 Must be competing regularly in approved tournaments.
 Must be assisting with Referee/Judging at approved Tournaments (min
Semi/Light)
 Must be able to do all in Both stances
 Must Hold at Minimum a Basic 1st AID Certificate

ARM TECHNIQUES
 Over arm Cross punch (Over opponents guards)
 Jump Ridge hand (Rear)
 Jump Spinning back Fist (K1-Rules)
 Jump Cross Punch (superman punch)
 Jump lead Back fist.
 Step cross punch

KICKS
 Push Kick (Lead)
 Jump roundhouse (Rear)
 Jump Knee strike (Rear to front) (K1-Rules)
 One step Axe Kick (Outwards)(Lead)
 Jump Turning Side Kick
 Spinning hook kick (to head)
 Jump spinning crescent

COMBINATIONS
 Snap front kick (lead), Jab, Cross
 Jab, Cross, Hook Punch
 One Step Snap Roundhouse Kick, back Fist. Cross
 Jab, Cross, Hook, Uppercut
 Roundhouse (Rear –Head)(Re coil), Turning Side Kick (Body)
 Axe Kick (Rear)(Land Forward), Hook (Body)(Rear), Hook (Head)(Lead) (will be in
opp stance from kick)
 Sliding Jab, Hook punch (Lead) Uppercut (rear) Front Knee Strike (Rear)
 Crescent Kick (lead – Out wards), Roundhouse (Rear) (Landing forward) Side kick
(step – in) (Lead) Hook kick (Lead)

PHYSICAL CONDITIONING DEMONSTRATION
Participant will stand in a Horse stance for 10 minutes. Arms out stretched in punch
positions.
Participant will stand in a Forward leaning stance for 10 minutes each leg. Arm positions will
be directed.
During this time he/she may receive some checks from the examiners to inspect the strength
of the stance and the condition of the body. These may include strikes to the arms/legs. The
participant may use meditation during this exercise if they wish. Juniors will be the same
exercises but of 5minutes each.

PADWORK
Punch Kick combinations: (6)
Examiners instruction
Thai Pad Kicking (2 Min) (Rear Leg)(both stances)
Knee to Pads (2 Min) (Lead to Rear switch)

DEFENCES (Freestyle)
Defend against 4 Unknown Knife attacks. (Juniors exempt) Must defend against the attack,
by stopping the attack, and disarming or disabling the attacker, Use of Force law to be
considered

SPARRING
3 x 2min rounds of Sparring, Semi-Contact continuous:
Controlled sparring against 2 attackers, (At once using senior grades)
Lineup of five different competitors 30 seconds each continuous.
 Minimum of 50 press ups. Chest to fist level. Hands & feet to floor, no knees.
 Minimum of 50 Sit ups. Ankles may be held.
 Minimum of 85 Squats. Legs to 90degrees.
 Minimum of 30leg raises
 Minimum of 30 Burpies
 Duck walk.
 Bunny Hops.
 Examiners choice of exercises.(maximum of 6 senior grades 1-2 min each)
Grading will take approximately 4 hours. Participants should drink regularly and the
changing of Training clothes during the session is permitted.

JUNIOR/SENIOR
A person under the age of 16 will grade as a Junior and will be re-assessed when ready after
the age of 16 years old. Unless they wish to be graded as a senior(at the chief examiners
approval) To be graded as a senior, the student must perform as an Adult, using speed and
power of an adult. A Junior must be re-assessed between 16 & 18 years old to be awarded
the senior rank. Assessment will depend on the students present training/competition
performance.
If you have passed, Your Grading for Black belt starts today, within the next 12 months you
will have The following expected from you
 ATTENDANCE 90%
 COMPETITION 90%
 HELPING TO INSTRUCT
 LEARNING TO REFEREE
 YOUR NEXT GRADE FOR 1ST DEGREE BLACK BELT WILL BE 12MONTHS
GRADING FOR YOUR 1ST DEGREE IS NOT JUST WHAT YOU WILL HAVE TO DO
ON THE DAY IT IS HOW YOU CONDUCT YOURSELF OVER THE NEXT 12
MONTHS IF YOU SLIP AWAY WE WILL NOTICE AND YOU WILL NOT GRADE,
1. COMMITMENT
2. DEDICATION
3. RESILIANTS
4. RESPECT
5. DETERMINATION
6. CONCENTRACTION
7. APPLICATION
8. SKILL
9. WILL
10. ENJOYMENT

ARM TECHNIQUES
 Jab
 Jab (sliding)
 Jab (Sliding)( Double)
 Cross
 Cross (Sliding)
 Cross (Stepping forward)
 Cross (Jump) (Superman punch)
 Over arm Cross punch (Over opponents guards)
 Hook Punch (Lead)
 Hook Punch (Rear)
 Hook (Body) (Lead)
 Hook (Body) (Rear)
 Uppercut (Lead)
 Uppercut (Rear)
 Back-fist (Lead)
 Back-fist (Rear)
 Jump Back- fist (Lead)
 Spinning back-fist (K1 Rules)
 Jump Spinning back Fist (K1-Rules)
 BackFist into Ridge (Lead)
 Ridge hand (Lead)
 Ridge Hand (Rear)
 Jump Ridge hand (Rear)
 Roundhouse Elbow (Lead)
 Roundhouse Elbow (Rear)

KICKS
 Snap Front kick (Lead leg – Body)
 Snap Front Kick (Rear leg – Body)
 One step Snap Front Kick (Lead)
 Jump front Kick (Rear -body)
 Push-Kick (Lead)
 Push-Kick (Rear)
 Snap Roundhouse kick (Lead – Body & Head)
 Snap Roundhouse kick (Rear – (Body &Head)
 Round house (Lead Switch to Rear)
 Jump Round house (Rear)
 One step Snap Roundhouse (Lead)
 Side Kick (Lead)
 Side Kick (Rear – Body &Head)
 One step Side Kick (Lead)
 Turning Side Kick (body & Head)
 Jump Turning Side Kick
 Hook Kick (Lead) (Body & Head)
 Hook kick (Lead) (Body & Head)
 Spinning hook kick (Head)
 Jump Spinning Hook Kick (Head)
 Crescent Kick (Lead – outwards)
 Crescent Kick (Rear – outwards)
 Spinning Crescent
 Jump spinning crescent
 Axe Kick (Lead) (Outwards)
 Axe Kick (Rear) (Outwards)
 Axe Kick (Lead – Outwards) (Step)
 Front Knee Strike (Lead)
 Front Knee Strike (Rear)
 Jump Knee strike (Rear to front) (K1-Rules)

COMBINATIONS
Beginner Level
 Jab, Cross, Hook Punch (Lead).
 Jab, Cross, Roundhouse Kick (Lead leg – Body).
 Snap front kick (lead), Jab, Cross.
 Snap Front kick (Lead) Snap Roundhouse (Rear).
 Back Fist, Cross, Ridge hand (Lead).
 Front Kick (Rear, land forward), Roundhouse Kick (Rear).
 One Step Snap Roundhouse Kick, back Fist, Cross.
 Jab, Cross, Hook, Uppercut.
 Jab (sliding), Uppercut (Lead), Cross.
 Crescent Kick (Lead – Outwards), Side Kick (Rear).
 Jab (sliding), Cross (stepping forward)), Hook Kick (Lead – Body).
 Snap Front Kick (Lead), crescent (Rear – Outwards), Snap Roundhouse (Lead).

COMBINATIONS
Intermediate Level
 Roundhouse (Rear –Head)(Re coil), Turning Side Kick (Body).
 Roundhouse (Lead-Head) Turning Side Kick (Body).
 Axe Kick (Lead) Jab, Cross, Hook (Lead) (Body), Hook (Rear) (Body).
 Axe Kick (Rear)(Land Forward), Hook (Body)(Rear), Hook (Head)(Lead) (will be in
opp stance from kick).
 Push kick (Lead) Cross (Step forward) (will now be in opp stance) Over arm Cross,
Uppercut (Lead).
 Axe kick (Lead – outwards) (sliding), Over arm cross, Hook (head – Lead), Uppercut
(Rear).
 Outside Knee block, Front Kick (Lead), Spinning Crescent.
 Sliding Jab, Hook punch (Lead) Uppercut (rev) Front Knee Strike (Rev).
 Roundhouse Kick (Rear), Spinning Hook Kick.
 Push Kick (Lead), Roundhouse Kick (Rear) (Landing forward) One step Hook Kick.

COMBINATIONS
Advanced
 Jump Lead Back Fist, Jump Ridge hand (rear) (strike in one jump).
 Jab, Hook punch (Rev) Uppercut (Lead) Snap Roundhouse Kick (Lead) Roundhouse
(Rear).
 Four straight punches (from Jab), Hook (Lead) Snap round house, follow through
Spinning Hook kick.
 Roundhouse (Lead), Crescent (Rear) (Outward) Roundhouse (Lead), Crescent
(spinning).
 Jab, Hook punch (Rev) Uppercut (Lead) Front Knee Strike (Rev) (K1-Rules).
 Double roundhouse elbow (Lead + Rear) Jump Knee strike to head.
 Roundhouse Kick (Rear) Hook Kick (same Leg).
 Sliding Jab, Hook punch (Lead) Uppercut (rev) Front Knee Strike (Rev).